Engine: Custom
Languages Used: C++
Platform: PC
Development Duration: 2 Weeks
Library/API/Framework: OpenGL, GLFW, GLU
Engine: Custom
Languages Used: C++
Platform: PC
Development Duration: 2 Weeks
Library/API/Framework: OpenGL, GLFW, GLU
This project was done as an introduction to openGL and graphics programming. The fixed function pipeline was used, hence no shaders were used for this project. All mesh, animations, VFX are hard coded, meaning each and every vertex was coded by hand.
The project gave me a more thorough understanding how meshes work behind the scenes, and challenged my creative solving skills when trying to figure out how to best code certain shapes.